class box : SCNNode {
override init() {
super.init()
}
init(x: Float, y: Float) {
super.init()
// grüner würfel
let boxmesh = SCNBox(width: 1, height: 1, length:1, chamferRadius: 0 )
let mat = SCNMaterial()
mat.diffuse.contents = UIColor(red: 0.3, green: 0.8, blue: 0.3, alpha: 1)
boxmesh.materials = [mat]
self.geometry = boxmesh
self.name = "box"
self.castsShadow = false
world.addChildNode(self)
self.position.x = x
self.position.y = y
}
/* Xcode required this */
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}